Sciweavers

1698 search results - page 187 / 340
» Growing Complex Games
Sort
View
TOG
2008
136views more  TOG 2008»
14 years 10 months ago
Adaptive cutaways for comprehensible rendering of polygonal scenes
In 3D renderings of complex scenes, objects of interest may be occluded by those of secondary importance. Cutaway renderings address this problem by omitting portions of secondary...
Michael Burns, Adam Finkelstein
ICIDS
2010
Springer
14 years 7 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
NC
2008
14 years 10 months ago
How crystals that sense and respond to their environments could evolve
An enduring mystery in biology is how a physical entity simple enough to have arisen spontaneously could have evolved into the complex life seen on Earth today. Cairns-Smith has pr...
Rebecca Schulman, Erik Winfree
JOC
2011
157views more  JOC 2011»
14 years 5 months ago
Universally Composable Symbolic Security Analysis
In light of the growing complexity of cryptographic protocols and applications, it becomes highly desirable to mechanize — and eventually automate — the security analysis of p...
Ran Canetti, Jonathan Herzog
DAC
2007
ACM
15 years 11 months ago
Fast Second-Order Statistical Static Timing Analysis Using Parameter Dimension Reduction
The ability to account for the growing impacts of multiple process variations in modern technologies is becoming an integral part of nanometer VLSI design. Under the context of ti...
Zhuo Feng, Peng Li, Yaping Zhan