We prove NP-hardness of pure Nash equilibrium for some problems of scheduling games and connection games. The technique is standard: first, we construct a gadget without the desir...
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
We present an approach to visualize textual case bases by "stacking" similar cases and features close to each other in an image derived from the casefeature matrix. We pr...
Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, ...
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...