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SASP
2008
IEEE
153views Hardware» more  SASP 2008»
15 years 4 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
VR
2008
IEEE
173views Virtual Reality» more  VR 2008»
15 years 4 months ago
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require an...
Charalambos Poullis, Suya You, Ulrich Neumann
ACSC
2007
IEEE
15 years 4 months ago
Mutually Visible Agents in a Discrete Environment
As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much wor...
Joel Fenwick, Vladimir Estivill-Castro
DSD
2007
IEEE
120views Hardware» more  DSD 2007»
15 years 4 months ago
Latency Minimization for Synchronous Data Flow Graphs
Synchronous Data Flow Graphs (SDFGs) are a very useful means for modeling and analyzing streaming applications. Some performance indicators, such as throughput, have been studied b...
Amir Hossein Ghamarian, Sander Stuijk, Twan Basten...
ICC
2007
IEEE
180views Communications» more  ICC 2007»
15 years 4 months ago
Distributed Quad-Tree for Spatial Querying in Wireless Sensor Networks
— In contrast to the traditional wireless sensor network (WSN) applications that perform only data collection and aggregation, new generation of information processing applicatio...
Murat Demirbas, Xuming Lu