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HIPEAC
2005
Springer
15 years 3 months ago
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Victor Moya Del Barrio, Carlos González, Jo...
PERVASIVE
2005
Springer
15 years 3 months ago
Towards Massively Multi-user Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...
ACMICEC
2004
ACM
161views ECommerce» more  ACMICEC 2004»
15 years 3 months ago
The 2003 Supply Chain Management Trading Agent Competition
Supply Chain Management deals with the planning and coordination of bidding, production and procurement activities across the multiple organizations involved in the delivery of on...
Raghu Arunachalam, Norman M. Sadeh
HICSS
2003
IEEE
123views Biometrics» more  HICSS 2003»
15 years 3 months ago
Issues in Rational Planning in Multi-Agent Settings
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents operating in multi-agent environments. We use the...
Piotr J. Gmytrasiewicz
CP
2003
Springer
15 years 3 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm