Sciweavers

1698 search results - page 277 / 340
» Growing Complex Games
Sort
View
CDC
2010
IEEE
136views Control Systems» more  CDC 2010»
14 years 4 months ago
Pathologies of temporal difference methods in approximate dynamic programming
Approximate policy iteration methods based on temporal differences are popular in practice, and have been tested extensively, dating to the early nineties, but the associated conve...
Dimitri P. Bertsekas
AGI
2011
14 years 1 months ago
Learning Problem Solving Skills from Demonstration: An Architectural Approach
We present an architectural approach to learning problem solving skills from demonstration, using internal models to represent problem-solving operational knowledge. Internal forwa...
Haris Dindo, Antonio Chella, Giuseppe La Tona, Mon...
CSCW
2012
ACM
13 years 5 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
SOFSEM
2012
Springer
13 years 5 months ago
Recent Challenges and Ideas in Temporal Synthesis
In automated synthesis, we transform a specification into a system that is guaranteed to satisfy the specification against all environments. While modelchecking theory has led to...
Orna Kupferman
DAC
2003
ACM
15 years 10 months ago
A scalable software-based self-test methodology for programmable processors
Software-based self-test (SBST) is an emerging approach to address the challenges of high-quality, at-speed test for complex programmable processors and systems-on chips (SoCs) th...
Li Chen, Srivaths Ravi, Anand Raghunathan, Sujit D...