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SIGECOM
2005
ACM
97views ECommerce» more  SIGECOM 2005»
15 years 3 months ago
Complexity of (iterated) dominance
We study various computational aspects of solving games using dominance and iterated dominance. We first study both strict and weak dominance (not iterated), and show that checki...
Vincent Conitzer, Tuomas Sandholm
DAC
2006
ACM
14 years 11 months ago
A fast HW/SW FPGA-based thermal emulation framework for multi-processor system-on-chip
With the growing complexity in consumer embedded products and the improvements in process technology, Multi-Processor SystemOn-Chip (MPSoC) architectures have become widespread. T...
David Atienza, Pablo Garcia Del Valle, Giacomo Pac...
AAAI
2004
14 years 11 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
SMC
2007
IEEE
224views Control Systems» more  SMC 2007»
15 years 4 months ago
Complex networks as control paradigm for complex systems
—Rooted in a deep understanding of their major properties, a control paradigm for complex systems is proposed based on latest advances in modeling the dynamics of complex network...
Stefan Grobbelaar, Mihaela Ulieru
IWEC
2004
14 years 11 months ago
Game-Driven Intelligent Tutoring Systems
With the increase of computer capabilities, many learning systems have become complex simulators with advanced interfaces close to game quality. However, many games features have n...
Marco Antonio Gómez-Martín, Pedro Pa...