Sciweavers

1698 search results - page 48 / 340
» Growing Complex Games
Sort
View
DIGRA
2005
Springer
15 years 3 months ago
Opening the Production Pipeline: Unruly Creators
This paper explores the implications and uptakes of game developers’ increasing reliance on the creative labour of fan content creators. It draws on an ethnographic account of A...
John Banks
CORR
2010
Springer
135views Education» more  CORR 2010»
14 years 9 months ago
Bounded Rationality, Strategy Simplification, and Equilibrium
It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that player...
Hubie Chen
GI
2009
Springer
14 years 7 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...
ASE
2004
137views more  ASE 2004»
14 years 9 months ago
Automatically Restructuring Programs for the Web
The construction of interactive server-side Web applications differs substantially from the construction of traditional interactive programs. In contrast, existing Web programming...
Jacob Matthews, Robert Bruce Findler, Paul T. Grau...
FOSSACS
2007
Springer
15 years 3 months ago
On the Expressiveness and Complexity of ATL
ATL is a temporal logic geared towards the specification and verification of properties in multi-agents systems. It allows to reason on the existence of strategies for coalitions...
François Laroussinie, Nicolas Markey, Ghass...