Sciweavers

1698 search results - page 54 / 340
» Growing Complex Games
Sort
View
IFIP12
2008
14 years 11 months ago
Applying Data Mining to the Study of Joseki
Go is a strategic two player boardgame of Chinese origin. In terms of game theory, it is a deterministic perfect information game. But despite of these factors it is terribly comp...
Michiel Helvensteijn
ATAL
2010
Springer
14 years 11 months ago
On the logic of argumentation theory
The paper applies modal logic to formalize fragments of argumentation theory. Such formalization allows to import, for free, a wealth of new notions (e.g., argument equivalence), ...
Davide Grossi
NETGAMES
2006
ACM
15 years 3 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
NETGAMES
2004
ACM
15 years 3 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
PDPTA
2000
14 years 11 months ago
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform
The development of distributed applications is rapidly growing and some applications, like those which manipulate graphics, images and sounds, need special care. In this paper, we ...
Hendrik T. Macedo, Alessandro C. M. de Araú...