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CORR
2007
Springer
117views Education» more  CORR 2007»
14 years 9 months ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
HRI
2006
ACM
15 years 3 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
VTC
2010
IEEE
163views Communications» more  VTC 2010»
14 years 8 months ago
Channel Allocation in a Multiple Distributed Vehicular Users Using Game Theory
— In this paper, we look into the channel allocation problem for a non-cooperative cognitive vehicular ad-hoc communication network with multiple communicating pairs distributed ...
Yusita Kasdani, Yong Huat Chew, Chau Yuen, Woon Ha...
ICC
2009
IEEE
124views Communications» more  ICC 2009»
14 years 7 months ago
Routing Games for Traffic Engineering
Abstract--Current data network scenario makes Traffic Engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in mo...
Federico Larroca, Jean-Louis Rougier
ICCNMC
2005
Springer
15 years 3 months ago
Data Structure Optimization of AS_PATH in BGP
With the fast growing size and complexity of core network, the hash based data structure of current AS_PATH implementation in BGP is facing challenges in performance, mainly caused...
Weirong Jiang