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AIIDE
2006
14 years 11 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
FUNGAMES
2010
14 years 11 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
ATAL
2008
Springer
14 years 11 months ago
Approximating power indices
Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are une...
Yoram Bachrach, Evangelos Markakis, Ariel D. Proca...
WICON
2008
14 years 11 months ago
On the practical complexity of solving the maximum weighted independent set problem for optimal scheduling in wireless networks
It is well known that the maximum weighted independent set (MWIS) problem is NP-complete. Moreover, optimal scheduling in wireless networks requires solving a MWIS problem. Conseq...
Peng Wang, Stephan Bohacek
CORR
2004
Springer
115views Education» more  CORR 2004»
14 years 9 months ago
Bounds on the decoding complexity of punctured codes on graphs
We present two sequences of ensembles of non-systematic irregular repeat-accumulate codes which asymptotically (as their block length tends to infinity) achieve capacity on the bi...
Henry D. Pfister, Igal Sason, Rüdiger L. Urba...