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AIIDE
2008
15 years 3 days ago
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
Jacob Schrum, Risto Miikkulainen
SIGCSE
1998
ACM
115views Education» more  SIGCSE 1998»
15 years 2 months ago
Chance-It: an object-oriented capstone project for CS-1
Most people enjoy playing games. Most CS-1 students will enjoy a final project that involves computational game-playing. Chance-It is a simple two-person dice game with many possi...
Joel C. Adams
PRICAI
2000
Springer
15 years 1 months ago
Trading Off Granularity against Complexity
The automated prediction of a user's interests and requirements is an area of interest to the Artificial Intelligence community. However, current predictive statistical approa...
Ingrid Zukerman, David W. Albrecht, Ann E. Nichols...
AGENTS
2000
Springer
15 years 2 months ago
Expressive autonomous cinematography for interactive virtual environments
We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera and lights in a three-dimensional virtual world inha...
Bill Tomlinson, Bruce Blumberg, Delphine Nain
APAL
2008
92views more  APAL 2008»
14 years 10 months ago
The complexity of random ordered structures
We show that for random bit strings, Up(n), with probability, p = 1 2 , the firstorder quantifier depth D(Up(n)) needed to distinguish non-isomorphic structures is (lg lg n), with...
Joel H. Spencer, Katherine St. John