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HICSS
2003
IEEE
98views Biometrics» more  HICSS 2003»
15 years 9 months ago
On the Limits of Bottom-Up Computer Simulation: Towards a Nonlinear Modeling Culture
1 In the complexity and simulation communities there is growing support for the use of bottom-up computer-based simulation in the analysis of complex systems. The presumption is th...
Kurt A. Richardson
TACAS
2009
Springer
134views Algorithms» more  TACAS 2009»
15 years 10 months ago
Computing Weakest Strategies for Safety Games of Imperfect Information
CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information. The algorithm computes ...
Wouter Kuijper, Jaco van de Pol
IV
2007
IEEE
160views Visualization» more  IV 2007»
15 years 10 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
ESAW
2006
Springer
15 years 7 months ago
Competence Checking for the Global E-Service Society Using Games
Abstract. We study the problem of checking the competence of communicative agents operating in a global society in order to receive and offer electronic services. Such a society wi...
Kostas Stathis, George Lekeas, Christos Kloukinas
EWCBR
2006
Springer
15 years 7 months ago
Retrieving and Reusing Game Plays for Robot Soccer
Abstract. The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot's action se...
Raquel Ros, Manuela M. Veloso, Ramon López ...