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AIIDE
2009
15 years 5 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
DATE
2009
IEEE
143views Hardware» more  DATE 2009»
15 years 10 months ago
Dimensioning heterogeneous MPSoCs via parallelism analysis
—In embedded computing we face a continuously growing algorithm complexity combined with a constantly rising number of applications running on a single system. Multi-core systems...
Bastian Ristau, Torsten Limberg, Oliver Arnold, Ge...
EUROPAR
2004
Springer
15 years 9 months ago
Scheduling Under Conditions of Uncertainty: A Bayesian Approach
The efficient execution of irregular parallel applications on shared distributed systems requires novel approaches to scheduling, since both the application requirements and the sy...
Luís Paulo Santos, Alberto José Proe...
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DIGRA
2005
Springer
15 years 9 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
ATAL
2008
Springer
15 years 5 months ago
Strategic betting for competitive agents
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Liad Wagman, Vincent Conitzer