Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
—In embedded computing we face a continuously growing algorithm complexity combined with a constantly rising number of applications running on a single system. Multi-core systems...
Bastian Ristau, Torsten Limberg, Oliver Arnold, Ge...
The efficient execution of irregular parallel applications on shared distributed systems requires novel approaches to scheduling, since both the application requirements and the sy...
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...