—The emergence of popular video sharing sites such as YouTube has created a tremendous content shift towards timely, medium-sized media together with placing significant demands...
Aaron Striegel, David Salyers, David Moore 0002, Y...
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...