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NETGAMES
2004
ACM
15 years 3 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
DCOSS
2008
Springer
14 years 11 months ago
Time Synchronization in Heterogeneous Sensor Networks
Heterogeneous sensor networks consisting of resource-constrained nodes as well as resource-intensive nodes equipped with high-bandwidth sensors offer significant advantages for dev...
Isaac Amundson, Branislav Kusy, Péter V&oum...
WISEC
2009
ACM
15 years 4 months ago
Towards a theory for securing time synchronization in wireless sensor networks
Time synchronization in highly distributed wireless systems like sensor and ad hoc networks is extremely important in order to maintain a consistent notion of time throughout the ...
Murtuza Jadliwala, Qi Duan, Shambhu J. Upadhyaya, ...
JACM
2002
107views more  JACM 2002»
14 years 9 months ago
Paradoxes in distributed decisions on optimal load balancing for networks of homogeneous computers
In completely symmetric systems that have homogeneous nodes (hosts, computers, or processors) with identical arrival processes, an optimal static load balancing scheme does not in...
Hisao Kameda, Odile Pourtallier
IPPS
1999
IEEE
15 years 2 months ago
Coscheduling through Synchronized Scheduling Servers - A Prototype and Experiments
Predictable network computing still involves a number of open questions. One such question is providing a controlled amount of CPU time to distributed processes. Mechanisms to cont...
Holger Karl