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PODC
1997
ACM
15 years 2 months ago
Computing Vector Functions on Anonymous Networks
In an anonymous network processors have no distinct identifiers. For any class of anonymous networks, we characterize effectively the vector functions f : n → n which are compu...
Paolo Boldi, Sebastiano Vigna
NETGAMES
2004
ACM
15 years 3 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
CSE
2009
IEEE
15 years 2 months ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan
DCOSS
2010
Springer
14 years 10 months ago
Self-stabilizing Synchronization in Mobile Sensor Networks with Covering
Synchronization is widely considered as an important service in distributed systems which may simplify protocol design. Phase clock is a general synchronization tool that provides ...
Joffroy Beauquier, Janna Burman
MOBIHOC
2004
ACM
15 years 9 months ago
Internal synchronization of drift-constraint clocks in ad-hoc sensor networks
Clock synchronization is a crucial basic service in typical sensor networks, since the observations of distributed sensors more often than not need to be ordered ("a happened...
Lennart Meier, Philipp Blum, Lothar Thiele