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AINA
2010
IEEE
15 years 3 months ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
TON
2010
158views more  TON 2010»
14 years 8 months ago
Always acyclic distributed path computation
Abstract—Distributed routing algorithms may give rise to transient loops during path recomputation, which can pose significant stability problems in high-speed networks. We pres...
Saikat Ray, Roch Guérin, Kin Wah Kwong, Rut...
WDAG
2005
Springer
118views Algorithms» more  WDAG 2005»
15 years 3 months ago
Distributed Computing with Imperfect Randomness
Randomness is a critical resource in many computational scenarios, enabling solutions where deterministic ones are elusive or even provably impossible. However, the randomized solu...
Shafi Goldwasser, Madhu Sudan, Vinod Vaikuntanatha...
IPPS
1998
IEEE
15 years 1 months ago
Protocols for Non-Deterministic Communication over Synchronous Channels
In this paper, we propose several deadlock-free protocols for implementing the generalized alternative construct, where a process non-deterministically chooses between sending or ...
Erik D. Demaine
ICDCS
2009
IEEE
15 years 7 months ago
FLASH: Fine-Grained Localization in Wireless Sensor Networks Using Acoustic Sound Transmissions and High Precision Clock Synchro
Sensor localization in wireless sensor networks is an important component of many applications. Previous work has demonstrated how localization can be achieved using various metho...
Evangelos Mangas, Angelos Bilas