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NOSSDAV
2005
Springer
15 years 3 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
CW
2006
IEEE
15 years 4 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
MOBISYS
2004
ACM
15 years 9 months ago
Mimic: Raw Activity Shipping for File Synchronization in Mobile File Systems
In this paper, we consider the problem of file synchronization when a mobile host shares files with a backbone file server in a network file system. Several diff schemes have been...
Tae-Young Chang, Aravind Velayutham, Raghupathy Si...
ICLP
2005
Springer
15 years 3 months ago
A Distributed and Probabilistic Concurrent Constraint Programming Language
We present a version of the CCP paradigm, which is both distributed and probabilistic. We consider networks with a fixed number of nodes, each of them possessing a local and indep...
Luca Bortolussi, Herbert Wiklicky
PDP
2005
IEEE
15 years 3 months ago
Some Solutions for Peer-to-Peer Global Computing
the emergence of Internet and new kind of architecture, likepeer-to-peer (P2P) networks, provides great hope for distributed computation. However, the combination of the world of ...
Guillaume Jourjon, Didier El Baz