We consider bit communication complexity of binary consensus in synchronous message passing systems with processes prone to crashes. A distributed algorithm is locally scalable wh...
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
— We come up with novel quantized averaging algorithms on synchronous and asynchronous communication networks with fixed, switching and random topologies. The implementation of ...
With the advent of Networks-on-Chip (NoCs), the interest for mesochronous synchronizers is again on the rise due to the intricacies of skew-controlled chip-wide clock tree distrib...