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NETGAMES
2006
ACM
15 years 3 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
DSN
2005
IEEE
15 years 3 months ago
Design Time Reliability Analysis of Distributed Fault Tolerance Algorithms
Designing a distributed fault tolerance algorithm requires careful analysis of both fault models and diagnosis strategies. A system will fail if there are too many active faults, ...
Elizabeth Latronico, Philip Koopman
NOSSDAV
2005
Springer
15 years 3 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
PDCN
2007
14 years 11 months ago
Averages, distributions and scalability of MPI communication times for ethernet and myrinet networks
Most modern parallel computers are clusters using Myrinet or Ethernet communication networks. Several studies have been published comparing the performance of these two networks f...
Nor Asilah Wati Abdul Hamid, Paul D. Coddington
NETGAMES
2006
ACM
15 years 3 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura