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NETGAMES
2006
ACM
15 years 3 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
HPDC
2010
IEEE
14 years 11 months ago
Efficient querying of distributed provenance stores
Current projects that automate the collection of provenance information use a centralized architecture for managing the resulting metadata - that is, provenance is gathered at rem...
Ashish Gehani, Minyoung Kim, Tanu Malik
PC
1998
202views Management» more  PC 1998»
14 years 9 months ago
BSPlib: The BSP programming library
BSPlib is a small communications library for bulk synchronous parallel (BSP) programming which consists of only 20 basic operations. This paper presents the full de nition of BSPl...
Jonathan M. D. Hill, Bill McColl, Dan C. Stefanesc...
ICPADS
2006
IEEE
15 years 4 months ago
Fast Convergence in Self-Stabilizing Wireless Networks
The advent of large scale multi-hop wireless networks highlights problems of fault tolerance and scale in distributed system, motivating designs that autonomously recover from tra...
Nathalie Mitton, Eric Fleury, Isabelle Guér...
KDD
2007
ACM
149views Data Mining» more  KDD 2007»
15 years 10 months ago
Distributed classification in peer-to-peer networks
This work studies the problem of distributed classification in peer-to-peer (P2P) networks. While there has been a significant amount of work in distributed classification, most o...
Ping Luo, Hui Xiong, Kevin Lü, Zhongzhi Shi