Sciweavers

484 search results - page 73 / 97
» Guessing Games and Distributed Computations in Synchronous N...
Sort
View
EICS
2009
ACM
15 years 4 months ago
GT/SD: performance and simplicity in a groupware toolkit
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
Brian de Alwis, Carl Gutwin, Saul Greenberg
CDC
2008
IEEE
128views Control Systems» more  CDC 2008»
15 years 4 months ago
Time-robust discrete control over networked Loosely Time-Triggered Architectures
In this paper we consider Loosely Time-Triggered Architectures (LTTA) as a networked infrastructure for deploying discrete control. LTTA are distributed architectures in which 1/ ...
Paul Caspi, Albert Benveniste
ICDCS
2006
IEEE
15 years 3 months ago
On the Access Pricing Issues of Wireless Mesh Networks
This paper studies the use of pricing as an incentive mechanism to encourage private, self-interested nodes to participate in a public wireless mesh network and cooperate in the p...
Ray K. Lam, John C. S. Lui, Dah-Ming Chiu
PPSN
2010
Springer
14 years 8 months ago
Indirect Encoding of Neural Networks for Scalable Go
Abstract. The game of Go has attracted much attention from the artificial intelligence community. A key feature of Go is that humans begin to learn on a small board, and then incr...
Jason Gauci, Kenneth O. Stanley
HPDC
2005
IEEE
15 years 3 months ago
Increasing application performance in virtual environments through run-time inference and adaptation
Virtual machine distributed computing greatly simplifies the use of widespread computing resources by lowering the abstraction, benefiting both resource providers and users. Tow...
Ananth I. Sundararaj, Ashish Gupta, Peter A. Dinda