Sciweavers

484 search results - page 9 / 97
» Guessing Games and Distributed Computations in Synchronous N...
Sort
View
ICN
2005
Springer
15 years 3 months ago
Scalability and Robustness of Virtual Multicast for Synchronous Multimedia Distribution
Abstract. A simple UDP packet reflector for virtual multicast multimedia transfer is extended to form a distributed system of active elements that solves the scalability problem o...
Petr Holub, Eva Hladká, Ludek Matyska
WSCG
2001
76views more  WSCG 2001»
14 years 11 months ago
On Synchronized Simulation in a Distributed Virtual Environment
This paper addresses communication problems in a distributed virtual reality system. The paper presents VOODIE, a system that provides a framework for distributed virtual environm...
Marko Meister, Charles A. Wüthrich
83
Voted
CLUSTER
2004
IEEE
14 years 9 months ago
A Synchronous Co-Allocation Mechanism for Grid Computing Systems
Grid computing systems are emerging as a computing infrastructure that will enable the use of wide-area network computing systems for a variety of challenging applications. One of ...
Farag Azzedin, Muthucumaru Maheswaran, Neil Arnaso...
MM
2003
ACM
102views Multimedia» more  MM 2003»
15 years 3 months ago
A geographic redirection service for on-line games
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
ICPADS
2005
IEEE
15 years 3 months ago
Efficient Barrier Synchronization on Wireless Computing Systems
This work deals with efficient barrier synchronization for wireless cluster computing where nodes communicate with each other wirelessly in one or multiple hops. Such a computing ...
Nian-Feng Tzeng, Bhanurekha Kasula, Hongyi Wu