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NETGAMES
2004
ACM
15 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
RT
2004
Springer
15 years 3 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
SAC
2010
ACM
15 years 2 months ago
User-controlled generalization boundaries for p-sensitive k-anonymity
Numerous privacy models based on the k-anonymity property have been introduced in the last few years. While differing in their methods and quality of their results, they all focus...
Alina Campan, Traian Marius Truta, Nicholas Cooper
ICDAR
2003
IEEE
15 years 2 months ago
Using Character Recognition and Segmentation to Tell Computer from Humans
How do you tell a computer from a human? The situation arises often on the Internet, when online polls are conducted, accounts are requested, undesired email is received, and chat...
Patrice Y. Simard, Richard Szeliski, Josh Benaloh,...
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HICSS
2002
IEEE
79views Biometrics» more  HICSS 2002»
15 years 2 months ago
Information Technology, Responsibility, and Anthropology
Information technology is one potential object of responsibility as we know from texts about computer ethics, information ethics etc. This article aims to demonstrate that the eth...
Bernd Carsten Stahl