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IUI
2004
ACM
15 years 5 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
SERP
2004
15 years 1 months ago
Virtual UNR Campus: The Specification Process
The Virtual UNR Campus (VCam) presented in this paper is an interactive environment where users explore a 3D representation of the University of Nevada, Reno (UNR) campus. In esse...
Sergiu Dascalu, Frederick C. Harris Jr., Matthew K...
ISMAR
2005
IEEE
15 years 5 months ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre
CMOT
2010
176views more  CMOT 2010»
14 years 9 months ago
A cognitive model of spatial path-planning
Planning a path to a destination, given a number of options and obstacles, is a common task. We suggest a two-component cognitive model that combines retrieval of knowledge about t...
David Reitter, Christian Lebiere
ISMIR
2004
Springer
132views Music» more  ISMIR 2004»
15 years 5 months ago
A Brazilian Popular Music Oriented Digital Library For Musical Harmony E-Learning
This poster presents a Brazilian popular music oriented digital library proposal conceived for a virtual community of people interested in acquiring knowledge about Brazilian popu...
Fernando William Cruz, Edilson Ferneda, Már...