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MVA
2007
281views Computer Vision» more  MVA 2007»
14 years 11 months ago
Evaluation of Stereo Matching Systems for Real World Applications Using Structured Light for Ground Truth Estimation
In this paper we present an evaluation method for stereo matching systems and sensors especially for real world indoor applications. We estimate ground truth reference images by i...
Martin Humenberger, Daniel Hartermann, Wilfried Ku...
HRI
2011
ACM
14 years 29 days ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
114
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PADL
2012
Springer
13 years 5 months ago
Virtualizing Real-World Objects in FRP
We begin with a functional reactive programming (FRP) model in which every program is viewed as a signal function that converts a stream of input values into a stream of output va...
Daniel Winograd-Cort, Hai Liu, Paul Hudak
KES
2007
Springer
15 years 3 months ago
Breedbot: An Edutainment Robotics System to Link Digital and Real World
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved mind...
Orazio Miglino, Onofrio Gigliotta, Michela Pontico...
DIGITALCITIES
1998
Springer
15 years 1 months ago
Silhouettell: Awareness Support for Real-World Encounter
We have developed a system, called Silhouettell, that provides awareness support for real-world encounters. Silhouettell uses a large graphics screen. People's locations (who ...
Masayuki Okamoto, Hideyuki Nakanishi, Toshikazu Ni...