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DFG
2007
Springer
15 years 6 months ago
GPU Accelerated Gesture Detection for Real Time Interaction
: Over the past years, the interaction between humans and computers (HCI) evolved to one of the most important research topics in computer science. Therefore, finding a way for an...
Torsten Bierz, Achim Ebert, Jörg Meyer
CHI
2008
ACM
16 years 8 days ago
Urban encounters: the game of real life
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
Vassilis Kostakos
JMLR
2010
130views more  JMLR 2010»
14 years 6 months ago
MOA: Massive Online Analysis, a Framework for Stream Classification and Clustering
Massive Online Analysis (MOA) is a software environment for implementing algorithms and running experiments for online learning from evolving data streams. MOA is designed to deal...
Albert Bifet, Geoff Holmes, Bernhard Pfahringer, P...
VW
1998
Springer
153views Virtual Reality» more  VW 1998»
15 years 4 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul
ICDM
2009
IEEE
133views Data Mining» more  ICDM 2009»
14 years 9 months ago
Clustering Trajectories of Moving Objects in an Uncertain World
Mining Trajectory Databases (TD) has recently gained great interest due to the popularity of tracking devices. On the other hand, the inherent presence of uncertainty in TD (e.g.,...
Nikos Pelekis, Ioannis Kopanakis, Evangelos E. Kot...