Sciweavers

1616 search results - page 149 / 324
» HEI! - The Human Environment Interaction
Sort
View
ACMACE
2005
ACM
15 years 7 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
HUC
2004
Springer
15 years 7 months ago
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing
Although various interaction technologies for handling information in the ubiquitous computing environment have been proposed, some techniques are too simple for performing rich in...
Toshiyuki Masui, Koji Tsukada, Itiro Siio
ICRA
2009
IEEE
155views Robotics» more  ICRA 2009»
14 years 11 months ago
Active multi-view object search on a humanoid head
Visual search is a common daily human activity and a prerequisite to the interaction with objects encountered in cluttered environments. Humanoid robots that are supposed to take p...
Kai Welke, Tamim Asfour, Rüdiger Dillmann
ATAL
2004
Springer
15 years 7 months ago
Towards the Application of Argumentation-Based Dialogues for Education
This paper describes our work constructing a generalized framework for modeling multi agent interactions in education-related applications. Historically, interactive learning syst...
Elizabeth Sklar, Simon Parsons
ACMACE
2007
ACM
15 years 5 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...