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» HEI! - The Human Environment Interaction
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MIG
2009
Springer
15 years 8 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
138
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JAISE
2011
238views more  JAISE 2011»
14 years 8 months ago
A bio-inspired system model for interactive surveillance applications
Advances in computer vision and pattern recognition research are leading to video surveillance systems with improved scene analysis capabilities. However, up to now few works have ...
Alessio Dore, Matteo Pinasco, Lorenzo Ciardelli, C...
ACII
2007
Springer
15 years 7 months ago
Explanatory Style for Socially Interactive Agents
Recent years have seen an explosion of interest in computational models of socio-emotional processes, both as a mean to deepen understanding of human behavior and as a mechanism to...
Sejin Oh, Jonathan Gratch, Woontack Woo
KCAP
2005
ACM
15 years 7 months ago
Meta-level patterns for interactive knowledge capture
Current knowledge acquisition tools have limited understanding of how users enter knowledge and how acquired knowledge is used, and provide limited assistance in organizing variou...
Jihie Kim
MMAS
2004
Springer
15 years 7 months ago
Designing Emergency Guidance in a Social Interaction Platform
Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp...
Hideyuki Nakanishi, Toru Ishida