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» HEI! - The Human Environment Interaction
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ACMSE
2005
ACM
15 years 7 months ago
Exploring communication overheads and locking policies in a peer-to-peer synchronous collaborative editing system
In this paper, we describe recent work in developing a peer-topeer collaborative environment. The study examines various locking mechanisms/policies by adjusting the granularity o...
Jon A. Preston, Sushil K. Prasad
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
15 years 3 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
FGR
2004
IEEE
149views Biometrics» more  FGR 2004»
15 years 5 months ago
Authentic Facial Expression Analysis
It is argued that for the computer to be able to interact with humans, it needs to have the communication skills of humans. One of these skills is the ability to understand the em...
Nicu Sebe, Michael S. Lew, Ira Cohen, Yafei Sun, T...
CANDC
2005
ACM
15 years 3 months ago
Gesture and response in field-based performance
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Sha Xin Wei, Satinder P. Gill
TEI
2010
ACM
92views Hardware» more  TEI 2010»
15 years 8 months ago
Tangible visualization
In this paper, I propose that visualization should escape the traditional constraint of the screen and embrace the physical environment to realize more tangible interactions for m...
Andy Wu