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» HEI! - The Human Environment Interaction
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CHI
2004
ACM
15 years 5 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
CHI
2004
ACM
15 years 5 months ago
How do users think about ubiquitous computing?
As ubiquitous computing technology migrates into the home environment, there has been a concurrent effort to allow users to build and customize such technologies to suit their own...
Khai N. Truong, Elaine M. Huang, Molly M. Stevens,...
KES
2004
Springer
15 years 5 months ago
Chance Discovery with Emergence of Future Scenarios
A "chance" is an event or a situation significant for making a decision in a complex environment. Since we organized a session of Chance Discovery in KES 2000, the basic...
Yukio Ohsawa
CHI
2003
ACM
15 years 5 months ago
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks
This study assessed the value of two video configurations—a head-mounted camera with eye tracking capability and a scene camera providing a view of the work environment—on rem...
Susan R. Fussell, Leslie D. Setlock, Robert E. Kra...
ISWC
2002
IEEE
15 years 4 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for compu...
James Fung, Felix Tang, Steve Mann