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» HEI! - The Human Environment Interaction
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ACMACE
2011
ACM
14 years 1 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
IVA
2009
Springer
15 years 8 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
ICRA
1999
IEEE
114views Robotics» more  ICRA 1999»
15 years 5 months ago
A Human-Robot Interface Using an Extended Digital Desk
MuchattentionhasrecentlybeenpaidtoAugmented Reality (AR) systems, which can enhance a human's dailylife by blending multi-modalinformation with the real world. Most existing ...
Maho Terashima, Shigeyuki Sakane
HRI
2009
ACM
15 years 8 months ago
Visual attention in spoken human-robot interaction
Psycholinguistic studies of situated language processing have revealed that gaze in the visual environment is tightly coupled with both spoken language comprehension and productio...
Maria Staudte, Matthew W. Crocker
IVA
2009
Springer
15 years 8 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen