Abstract. In this paper we propose a structured approach for the simulation of the human body which is comprehensive and extendable. Our architecture resembles the human organism a...
Sebastian Ullrich, Jakob Valvoda, Andreas Prescher...
Abstract. The physical disappearance of the computer, associated with Ubicomp, has led to a number of interaction challenges. Due to the lack of an interface users are losing contr...
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in or...
At the Human Computer Interaction Lab (HCILab) at UNC Charlotte, we investigate novel ways for people to interact with computers, and through computers with their environments. Ou...