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» HEI! - The Human Environment Interaction
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HICSS
2007
IEEE
109views Biometrics» more  HICSS 2007»
15 years 7 months ago
Fine-Tuning the Human-Computer Interface: Verbal versus Keyboard Input in an Idea Generation Context
Voice recognition technologies are rapidly evolving to help humans interact with computers more efficiently and effectively. Despite their potential advantages, their impact on sy...
Jay J. H. Jung, Clayton A. Looney, Joseph S. Valac...
CORR
2007
Springer
92views Education» more  CORR 2007»
15 years 1 months ago
Passive Control Architecture for Virtual Humans
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
TABLETOP
2006
IEEE
15 years 7 months ago
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
We propose a novel display-based game environment using augmented reality technology with small robots. In this environment, the small robots can be augmented by a display image a...
Minoru Kojima, Maki Sugimoto, Akihiro Nakamura, Ma...
CVGIP
2006
106views more  CVGIP 2006»
15 years 1 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
ECCV
2004
Springer
15 years 6 months ago
An AR Human Computer Interface for Object Localization in a Cognitive Vision Framework
Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...
Hannes Siegl, Gerald Schweighofer, Axel Pinz