Voice recognition technologies are rapidly evolving to help humans interact with computers more efficiently and effectively. Despite their potential advantages, their impact on sy...
Jay J. H. Jung, Clayton A. Looney, Joseph S. Valac...
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
We propose a novel display-based game environment using augmented reality technology with small robots. In this environment, the small robots can be augmented by a display image a...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...