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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
ESAW
2004
Springer
15 years 3 months ago
Virtual Knowledge Communities for Corporate Knowledge Issues
Corporate knowledge consists both of information that is available throughout a company and of information technology frameworks and paradigms. Considering an enterprise as a distr...
Pierre Maret, Mark Hammond, Jacques Calmet
EUROPAR
2004
Springer
15 years 3 months ago
Improving the Scalability of Logarithmic-Degree DHT-Based Peer-to-Peer Networks
High scalability in Peer-to-Peer (P2P) systems has been achieved with the emergence of the networks based on Distributed Hash Table (DHT). Most of the DHTs can be regarded as expon...
Bruno Carton, Valentin Mesaros
VRML
2003
ACM
15 years 3 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
IPTPS
2003
Springer
15 years 3 months ago
Sloppy Hashing and Self-Organizing Clusters
We are building Coral, a peer-to-peer content distribution system. Coral creates self-organizing clusters of nodes that fetch information from each other to avoid communicating wi...
Michael J. Freedman, David Mazières