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» Habitable 3D Learning Environments for Situated Learning
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AI
2006
Springer
15 years 3 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
VRST
1999
ACM
15 years 4 months ago
The London Travel Demonstrator
Travel can be a stressful experience and it is an activity that is difficult to prepare for in advance. Although maps, routes and landmarks can be memorised, travellers do not get...
Anthony Steed, Emmanuel Frécon, Anneli Avat...
JACM
2006
93views more  JACM 2006»
14 years 11 months ago
Combining expert advice in reactive environments
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
Daniela Pucci de Farias, Nimrod Megiddo
ATAL
2008
Springer
15 years 1 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
AGENTS
1997
Springer
15 years 3 months ago
Adaptable Local Level Arbitration of Behaviors
During the last few years, and in an attempt to provide an ecient alternative to classical methods to designing robot control structures, the behavior-based approach has emerged....
Mohamed Salah Hamdi, Karl Kaiser