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IPCV
2010
14 years 9 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
FGR
2004
IEEE
135views Biometrics» more  FGR 2004»
15 years 3 months ago
Bayesian Fusion of Hidden Markov Models for Understanding Bimanual Movements
Understanding hand and body gestures is a part of a wide spectrum of current research in computer vision and Human-Computer Interaction. A part of this can be the recognition of m...
Atid Shamaie, Alistair Sutherland
GW
2007
Springer
93views Biometrics» more  GW 2007»
15 years 5 months ago
Sequential Belief-Based Fusion of Manual and Non-manual Information for Recognizing Isolated Signs
Abstract. This work aims to recognize signs which have both manual and nonmanual components by providing a sequential belief-based fusion mechanism. We propose a methodology based ...
Oya Aran, Thomas Burger, Alice Caplier, Lale Akaru...
CVPR
2007
IEEE
16 years 1 months ago
Joint Object Segmentation and Behavior Classification in Image Sequences
In this paper, we propose a general framework for fusing bottom-up segmentation with top-down object behavior classification over an image sequence. This approach is beneficial fo...
Laura Gui, Jean-Philippe Thiran, Nikos Paragios
COOPIS
2004
IEEE
15 years 3 months ago
A Distributed and Parallel Component Architecture for Stream-Oriented Applications
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...
Paulo Barthelmess, Clarence A. Ellis