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» Hand Motion Prediction for Distributed Virtual Environments
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VRST
1998
ACM
15 years 3 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
CF
2009
ACM
14 years 9 months ago
High accuracy failure injection in parallel and distributed systems using virtualization
Emulation sits between simulation and experimentation to complete the set of tools available for software designers to evaluate their software and predict behavior under condition...
Thomas Hérault, Thomas Largillier, Sylvain ...
SIGGRAPH
1995
ACM
15 years 3 months ago
A frequency-domain analysis of head-motion prediction
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Ronald Azuma, Gary Bishop
OOPSLA
2005
Springer
15 years 5 months ago
Constructing a metacircular Virtual machine in an exploratory programming environment
Can virtual machine developers benefit from religiously observing the principles more often embraced for exploratory programming? To find out, we are concurrently constructing two...
David Ungar, Adam Spitz, Alex Ausch
VRST
2003
ACM
15 years 5 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...