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» Hand Motion Prediction for Distributed Virtual Environments
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VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
15 years 4 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
CW
2004
IEEE
15 years 3 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
14 years 10 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
WACV
2002
IEEE
15 years 4 months ago
Arm Gesture Detection in a Classroom Environment
Detecting human arm motion in a typical classroom environment is a challenging task due to the noisy and highly dynamic background, varying light conditions, as well as the small ...
Jie Yao, Jeremy R. Cooperstock
ICAT
2003
IEEE
15 years 5 months ago
Distance Learning of Chang'an in an Immersive Environment
We have made a computer graphics model of Chang'an City when it was the capital of China during the Tang Dynasty (7-10th century). The real-time rendered images are projected...
Miho Kobayashi, Kei Utsugi, Masami Yamasaki, Haruo...