We introduce the concept of Graspable User Interfaces that allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts, wh...
George W. Fitzmaurice, Hiroshi Ishii, William Buxt...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
Interactive experiences benefit from natural interactions, compelling communication, and ease of implementation. We show how, according to these principles, interactive media arch...
Flavia Sparacino, Glorianna Davenport, Alex Pentla...
We describe a VRML/Java-based virtual environment that is populated with heterogeneous articulated agents. In this simulated environment, agents compete for collecting certain obj...
Virtual reality (VR) and augmented reality (AR – overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of...