Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
The task of aligning sequences arises in many applications. Classical dynamic programming approaches require the explicit state enumeration in the reward model. This is often impr...
Andreas Karwath, Kristian Kersting, Niels Landwehr
In this paper, we describe a novel approach to 3D shape modelling, targeting at the reconstruction and repair of digitised models – a task that is frequently encountered in part...
With the development of new instruments as telecommunication, teleoperation, computer representation tools, human beings are commonly in situation to perceive and act on spaces th...
In this paper, we propose a complete model handling the physical simulation of deformable 1D objects. We formulate continuous expressions for stretching, bending and twisting ener...
Adrien Theetten, Laurent Grisoni, Claude Andriot, ...