Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
In this paper we deal with the problem of finding an optimal query execution plan in database systems. We improve the analysis of a polynomial-time approximation algorithm due to M...
Graph H is a root of graph G if there exists a positive integer k such that x and y are adjacent in G if and only if their distance in H is at most k. Motwani and Sudan [1994] prov...
Discovering the AS paths between two ASes are invaluable for a wide area of network research and application activities. The traditional techniques for path discovery require dire...
We present an algorithm to compute the cycle structure of large directed graphs where each node has exactly one outgoing edge. Such graphs appear as state diagrams of finite stat...