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CGF
2008
217views more  CGF 2008»
15 years 2 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
15 years 6 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
GRAPHITE
2006
ACM
15 years 8 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
TVCG
2012
218views Hardware» more  TVCG 2012»
13 years 4 months ago
Flow-Based Local Optimization for Image-to-Geometry Projection
—The projection of a photographic dataset on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is...
Matteo Dellepiane, Ricardo Marroquim, Marco Callie...
GRAPHICSINTERFACE
2004
15 years 3 months ago
Perspective Accurate Splatting
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous meth...
Matthias Zwicker, Jussi Räsänen, Mario B...