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» Hardware Architecture for Fast Camera Effects Rendering
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PICS
2000
14 years 11 months ago
CCD Requirements for Digital Photography
Digital photography has the potential to supersede conventional film photography. In order to realize this potential, digital photography needs to provide the best image quality a...
Richard L. Baer
CEC
2010
IEEE
14 years 10 months ago
SBArt4 - Breeding abstract animations in realtime
Breeding Abstract Animations in Realtime Tatsuo Unemi SBART was developed in early 1990's as one of the derivatives from Artificial Evolution by Karl Sims. It has a functional...
Tatsuo Unemi
84
Voted
EUROGRAPHICS
2010
Eurographics
15 years 5 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
109
Voted
INFOCOM
2006
IEEE
15 years 3 months ago
The Concurrent Matching Switch Architecture
Abstract— Network operators need high capacity router architectures that can offer scalability, provide throughput guarantees, and maintain packet ordering. However, current cent...
Bill Lin, Isaac Keslassy
69
Voted
SIGGRAPH
1999
ACM
15 years 1 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe