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» Hardware Architecture for Fast Camera Effects Rendering
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MICCAI
2008
Springer
15 years 10 months ago
Physical-Space Refraction-Corrected Transmission Ultrasound Computed Tomography Made Computationally Practical
Abstract. Transmission Ultrasound Computed Tomography (CT) is strongly affected by the acoustic refraction properties of the imaged tissue, and proper modeling and correction of th...
Shengying Li, Klaus Mueller, Marcel Jackowski, ...
RTAS
2010
IEEE
14 years 8 months ago
DARTS: Techniques and Tools for Predictably Fast Memory Using Integrated Data Allocation and Real-Time Task Scheduling
—Hardware-managed caches introduce large amounts of timing variability, complicating real-time system design. One alternative is a memory system with scratchpad memories which im...
Sangyeol Kang, Alexander G. Dean
97
Voted
SI3D
2006
ACM
15 years 3 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger
GRAPHITE
2007
ACM
15 years 1 months ago
GPU-based shape from silhouettes
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihi...
DAC
2004
ACM
15 years 3 months ago
Area-efficient instruction set synthesis for reconfigurable system-on-chip designs
Silicon compilers are often used in conjunction with Field Programmable Gate Arrays (FPGAs) to deliver flexibility, fast prototyping, and accelerated time-to-market. Many of these...
Philip Brisk, Adam Kaplan, Majid Sarrafzadeh