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» Hardware Architecture for Fast Camera Effects Rendering
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VVS
2000
IEEE
121views Visualization» more  VVS 2000»
15 years 2 months ago
Volumetric backprojection
Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
Frank Dachille, Klaus Mueller, Arie E. Kaufman
SIGGRAPH
2000
ACM
15 years 2 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
CGF
2008
140views more  CGF 2008»
14 years 9 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
DATE
2003
IEEE
118views Hardware» more  DATE 2003»
15 years 2 months ago
Transforming Structural Model to Runtime Model of Embedded Software with Real-Time Constraints
The model-based methodology has proven to be effective for fast and low-cost development of embedded software. In the model-based development process, transforming a software stru...
Sharath Kodase, Shige Wang, Kang G. Shin
DSN
2008
IEEE
14 years 11 months ago
Enhanced server fault-tolerance for improved user experience
Interactive applications such as email, calendar, and maps are migrating from local desktop machines to data centers due to the many advantages offered by such a computing environ...
Manish Marwah, Shivakant Mishra, Christof Fetzer