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» Hardware Architecture for Fast Camera Effects Rendering
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MICRO
1998
IEEE
108views Hardware» more  MICRO 1998»
15 years 1 months ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
83
Voted
DAC
2006
ACM
15 years 10 months ago
HybDTM: a coordinated hardware-software approach for dynamic thermal management
With ever-increasing power density and cooling costs in modern high-performance systems, dynamic thermal management (DTM) has emerged as an effective technique for guaranteeing th...
Amit Kumar 0002, Li Shang, Li-Shiuan Peh, Niraj K....
92
Voted
DAC
2007
ACM
15 years 10 months ago
IPR: An Integrated Placement and Routing Algorithm
Abstract-- In nanometer-scale VLSI technologies, several interconnect issues like routing congestion and interconnect delay have become the main concerns in placement. However, all...
Min Pan, Chris C. N. Chu
ICMCS
2006
IEEE
139views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Carriage of 3D Audio-Visual Services by T-DMB
In this paper, we introduce our experience on the development of a three-dimensional audio-visual(3D AV) service system based on the terrestrial digital multimedia broadcasting (T...
Sukhee Cho, Namho Hur, Jinwoong Kim, Kugjin Yun, S...
3DIM
2007
IEEE
15 years 4 months ago
Cached k-d tree search for ICP algorithms
The ICP (Iterative Closest Point) algorithm is the de facto standard for geometric alignment of threedimensional models when an initial relative pose estimate is available. The ba...
Andreas Nüchter, Kai Lingemann, Joachim Hertz...