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» Hardware Architecture for Fast Camera Effects Rendering
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CF
2005
ACM
14 years 11 months ago
Marching-pixels: a new organic computing paradigm for smart sensor processor arrays
In this paper we present a new organic computing principle denoted as marching pixels for the architectures of future smart CMOS camera chips. The idea of marching pixels is based...
Dietmar Fey, Daniel Schmidt 0003
VISUALIZATION
2005
IEEE
15 years 3 months ago
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
Daniel R. Bekins, Daniel G. Aliaga
VISUALIZATION
1996
IEEE
15 years 1 months ago
Hierarchical and Parallelizable Direct Volume Rendering for Irregular and Multiple Grids
A general volume rendering technique is described that efficiently produces images of excellent quality from data defined over irregular grids having a wide variety of formats. Re...
Jane Wilhelms, Allen Van Gelder, Paul Tarantino, J...
CGF
2005
95views more  CGF 2005»
14 years 9 months ago
Fast Summed-Area Table Generation and its Applications
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily lar...
Justin Hensley, Thorsten Scheuermann, Greg Coombe,...
ACSC
2005
IEEE
15 years 3 months ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan