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» Hardware Architecture for Fast Camera Effects Rendering
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EGH
2004
Springer
15 years 3 months ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
ICCAD
1999
IEEE
115views Hardware» more  ICCAD 1999»
15 years 1 months ago
Fast performance analysis of bus-based system-on-chip communication architectures
This paper addresses the problem of efficient and accurate performance analysis to drive the exploration and design of bus-based System-on-Chip (SOC) communication architectures. ...
Kanishka Lahiri, Anand Raghunathan, Sujit Dey
VLSID
2008
IEEE
128views VLSI» more  VLSID 2008»
15 years 10 months ago
Addressing the Challenges of Synchronization/Communication and Debugging Support in Hardware/Software Cosimulation
With increasing adoption of Electronic System Level (ESL) tools, effective design and validation time has reduced to a considerable extent. Cosimulation is found to be a principal...
Banit Agrawal, Timothy Sherwood, Chulho Shin, Simo...
PVG
2003
IEEE
138views Visualization» more  PVG 2003»
15 years 2 months ago
Sort-First, Distributed Memory Parallel Visualization and Rendering
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is still quite difficult to make effective use of such systems for general-purpos...
E. Wes Bethel, Greg Humphreys, Brian E. Paul, J. D...
74
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CHI
2009
ACM
15 years 10 months ago
Fast finger tracking system for in-air typing interface
Kazuhiro Terajima The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo, 113-8656 Japan Kazuhiro_Terajima@ipc.i.u-tokyo.ac.jp Takashi Komuro The University of Tokyo 7-3-1 Hongo, Bu...
Kazuhiro Terajima, Takashi Komuro, Masatoshi Ishik...