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» Hardware Architecture for Fast Camera Effects Rendering
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ISLPED
2003
ACM
96views Hardware» more  ISLPED 2003»
15 years 2 months ago
Effective graph theoretic techniques for the generalized low power binding problem
This paper proposes two very fast graph theoretic heuristics for the low power binding problem given fixed number of resources and multiple architectures for the resources. First...
Azadeh Davoodi, Ankur Srivastava
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
15 years 4 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
56
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ISCAS
2005
IEEE
113views Hardware» more  ISCAS 2005»
15 years 3 months ago
Effect of traffic localization on energy dissipation in NoC-based interconnect
Multiprocessor system-on-chip (MP-SoC) platforms are emerging as an important trend of SoC design. Scaleable communication-centric interconnect fabrics such as networks-onchip (No...
Partha Pratim Pande, Cristian Grecu, Michael Jones...
VISUALIZATION
2003
IEEE
15 years 2 months ago
LightKit: A lighting system for effective visualization
LightKit is a system for lighting three-dimensional synthetic scenes. LightKit simplifies the task of producing visually pleasing, easily interpretable images for visualization w...
Michael Halle, Jeanette C. Meng
SIGGRAPH
1997
ACM
15 years 1 months ago
Rendering with coherent layers
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
Jed Lengyel, John Snyder